Effects of active video dancing game on heart rate responses Heart rate responses of AVG dancing

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Cihan Aygün Hayriye Çakır-Atabek



Objectives: The purposes of the current study were to determine the heart rate (HR) during the active video game (AVG) dancing, to compare HR of AVG dancing and resting HR, and to investigate HR of AVG dancing in terms of exercise intensity.

Methods: Twenty-one healthy and physically active females (mean age: 20.76±2.45 years, mean height: 164.38±8.58 cm, mean body mass: 57.45±8.01 kg, mean body mass index (BMI): 21.19±1.83 kg/m2 and mean body fat percentage (BFP): 22.23±5.87%) volunteered to participate in this study. The participants visited the laboratory 2 times. On the first day, following the anthropometric data collection, the participants rested in the supine position for 15 minutes, and then they were familiarized with the AVG dancing. On the second day, the participants played AVG dancing for 10 minutes. There was a one-week break between the two measurements.

Results: The HR of AVG dancing was significantly higher than HR resting (162.90±17.27 vs. 76.71±8.29 beats/min) (p<0.001). During the 10-minute AVG dancing performance the minimum HR value was recorded as 144.05 (beats/min) and the maximum HR value was recorded as 178.19 (beats/min). The % of HRmax value was determined as 81.75, and the % of HRR value was determined as 70.09.  

Conclusion: The findings of the current study demonstrate that AVG dancing is a vigorous exercise based on the ACSM criteria (ACSM, 2014), and it can be recommended as an alternative exercise model to improve or maintain fitness status and athletic performance.

Keywords: Exer-game, active video game, heart rate, high intensity exercise, athletic conditioning.

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How to Cite
Aygün, C., & Çakır-Atabek, H. (2020). Effects of active video dancing game on heart rate responses. Journal Of Athletic Performance And Nutrition, 7(1), 37-46. doi:10.31131/japn.v7i1.108
Research Paper